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scrp_1003_AmmoObjects
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1997-08-04
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187 lines
fall
ifmove RESPAWN_ACTOR_FLAG
state respawnit
else
ifp pshrunk nullop
else
ifp palive
ifcount 6
ifpdistl RETRIEVEDISTANCE
ifcanseetarget
{
addammo PISTOL_WEAPON PISTOLAMMOAMOUNT
quote 65
ifspawnedby AMMO
state getcode
else
state quikget
}
enda
actor FREEZEAMMO
fall
ifmove RESPAWN_ACTOR_FLAG
state respawnit
else
ifp pshrunk nullop
else
ifp palive
ifcount 6
ifpdistl RETRIEVEDISTANCE
ifcanseetarget
{
addammo FREEZE_WEAPON FREEZEAMMOAMOUNT
quote 66
ifspawnedby FREEZEAMMO
state getcode
else
state quikget
}
enda
actor SHOTGUNAMMO
fall
ifmove RESPAWN_ACTOR_FLAG
state respawnit
else
ifp pshrunk nullop
else
ifp palive
ifcount 6
ifpdistl RETRIEVEDISTANCE
ifcanseetarget
{
addammo SHOTGUN_WEAPON SHOTGUNAMMOAMOUNT
quote 69
ifspawnedby SHOTGUNAMMO
state getcode
else
state quikget
}
enda
actor AMMOLOTS
fall
ifmove RESPAWN_ACTOR_FLAG
state respawnit
else
ifp pshrunk nullop
else
ifp palive
ifcount 6
ifpdistl RETRIEVEDISTANCE
ifcanseetarget
{
addammo PISTOL_WEAPON 48
quote 65
ifspawnedby AMMOLOTS
state getcode
else
state quikget
}
enda
actor CRYSTALAMMO
fall
ifmove RESPAWN_ACTOR_FLAG
state respawnit
else
ifp pshrunk nullop
else
ifp palive
ifpdistl RETRIEVEDISTANCE
ifcount 6
ifcanseetarget
{
addammo SHRINKER_WEAPON CRYSTALAMMOAMOUNT
quote 78
ifspawnedby CRYSTALAMMO
state getcode
else
state quikget
}
enda
actor GROWAMMO
fall
ifmove RESPAWN_ACTOR_FLAG
state respawnit
else
ifp pshrunk nullop
else
ifp palive
ifpdistl RETRIEVEDISTANCE
ifcount 6
ifcanseetarget
{
addammo GROW_WEAPON GROWCRYSTALAMMOAMOUNT
quote 123
ifspawnedby GROWAMMO
state getcode
else
state quikget
}
enda
actor BATTERYAMMO
fall
ifmove RESPAWN_ACTOR_FLAG
state respawnit
else
ifp pshrunk nullop
else
ifp palive
ifpdistl RETRIEVEDISTANCE
ifcount 6
ifcanseetarget
{
addammo CHAINGUN_WEAPON CHAINGUNAMMOAMOUNT
quote 63
ifspawnedby BATTERYAMMO
state getcode
else
state quikget
}
enda
actor DEVISTATORAMMO
fall
ifmove RESPAWN_ACTOR_FLAG
state respawnit
else
ifp pshrunk nullop
else
ifp palive
ifpdistl RETRIEVEDISTANCE
ifcount 6
ifcanseetarget
{
addammo DEVISTATOR_WEAPON DEVISTATORAMMOAMOUNT
quote 14
ifspawnedby DEVISTATORAMMO
state getcode
else
state quikget
}
enda
actor RPGAMMO
fall
ifmove RESPAWN_ACTOR_FLAG
state respawnit
else
ifp pshrunk nullop
else ifp palive
ifpdistl RETRIEVEDISTANCE
ifcount 6
ifcanseetarget
{
addammo RPG_WEAPON RPGAMMOBOX
quote 64
ifspawnedby RPGAMMO
state getcode
else
state quikget
}
enda